Wednesday, October 28, 2015

Science Fact or Cinematic Fiction.

Linear momentum, when applied to animation or film, tends to be a very inconsistent concept. Few audiences would watch a film where their favorite superhero becomes a flesh colored puddle on concrete after they land. While the conservation of momentum is important to mechanics and construction of vehicles in reality, the limitations that it places over reality can prevent fantastical motion and action. Many instances of the inconsistency around the conservation of momentum involve falling and the impacts it has the human body, namely how injured any particular character could be past impact.   
            One set of films that violates the realistic constraints of linear momentum, particularly when applied to the human body, is The Matrix Trilogy. The cyberpunk action films consistently break physics, more often to increase the tension of the moment. One of the most blatant examples of this happens at the end of the second film, The Matrix: Reloaded. Neo, having learned Trinity is in mortal danger, flies through the city in order to save her. As she falls from a building, Neo catches her and flies away. In terms of cinematic action, the series of events seems fairly benign and simple, however when one adds the physics of the actors’ movements, the outcome becomes far more unrestrained. In this series of actions, Trinity is in free fall from approximately three-fourths the height of a skyscraper (she is also firing guns at an Agent, but for the physics purposes that means very little). While Trinity falls, Neo flies through the city at a breakneck speed. His velocity is inferred to be quite high as when he flies closely between two buildings, the force expelled from him causes the glass to ripple and shatter behind him. His flight also can be seen to create a vortex of debris and cars following behind him. Despite Neo’s obviously incredible momentum and force, when Neo flies by to catch Trinity, she comes away seemingly unharmed, sans a bullet wound from the earlier firefight. Comparing the momentum of Neo and Trinity, Trinity would not have survived the impact of Neo grabbing her. Not only would the rapid change of direction at the speed Neo was moving would cause great physical harm, combine that with Neo’s momentum, Trinity should have been torn apart by the force applied to her in a very small window of time. This exemption of physics being applied to Trinity could be explained by Neo’s status in the film during the sequence, as Neo has nearly god-like power, which includes altering The Matrix in its basis code. While this can explain the physics being broken, knowing when physics breaks compared to reality allows the audience to gain an understanding of the universe which the movie takes place in.
            Often films breaks physics in order to create moments and emotional reactions, and while breaking physics at times shatters the suspension of disbelief, doing so in a minor enough fashion will either fly under the radar, or will be minor enough to be forgiven. A well thought out instance of only a minor break in physics is a moment in How to Train Your Dragon when Toothless and Hiccup saved Astrid as she fell by snatching her by the leg after her was knocked off her own dragon. In the movie, she was unharmed, albeit a little unhappy she was being held upside down. If she was caught by her leg while tumbling through the air in reality, her momentum would continue her motion with enough force to cause her leg to break or possibly enough to snap her spine. While she clearly ends the battle injured, her injuries are nowhere near the extent they should have been. By causing a main character to enter into a situation where great danger is present, and having them to almost not survive, but happen to be saved, it increases tension and eventually create attachment to them. Astrid’s fall was a moment of great danger (and momentum), and Hiccup and Toothless catching her endears them to us, and shows the relationship Hiccup and Astrid share now. Going outside the bounds of realistic physics in films and animation not only establishes the bounds of the universe but also can be used to exaggerate emotional moments.
            Physics does not always have to be broken to cause an impact on the story or characters, it can be bent in slight but consistent manners to exaggerate how that specific universe functions. Within the Marvel Universe, the reins of physics has been loosened, so many seemingly regular humans, such as Hawkeye and Black Widow, can survive battle with superhumans and aliens. Specifically, Tony Stark, with his Iron Man suits, seemingly survives countless impacts and falls that would essentially liquefy Tony if realistic physics applied. A strong example of this phenomenon would be Tony Stark escaping from the militants who captured him. After building the Mk.1 Iron Man suit and cutting down his guards, Tony’s suit explodes, sending him flying several hundred feet through the air. Given the composition of the suit and his high momentum as he lands, realistic physics would cause him to break almost all his bones and tear his apart. Instead, Tony survives with only minor injuries and no permanent damage. While there are some effects of heavy impact and high speeds, the Marvel Universe removes some of the consequences of momentum in order to exaggerate the action and glamour of the films.

            Momentum, which often limits how realistic movement can be, is often broken in film and animation in order to exaggerate action or motion. When the rules of momentum are broken, it can be obvious and feel incorrect. Yet when used properly, the breaking of conservation of momentum can establish a universe, or show how the rules of the universe changes. While deconstructing improper physics in film and animation serves an important purpose for a content creator, knowing how to bend and break physics in the ways that are purposeful and thought out can create universes and emotional moments that feel real and consistent. 

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