Introduction
A.
Video Game: World of Warcraft
B.
World of Warcraft intentionally removes or
simplifies aspects of the physical world in order to make the game playable
Body
1.
Momentum get canned…or does it?
a.
Newtons first law doesn’t quite work anymore.
There is no sense of inertia present
UNLESS needed for a mechanical/cinematic effect in gameplay
b.
Example include: Running /flight speed is
constant with no need to decelerate, travelling on a mount as large as an
elephant requires the same time and space to get up to speed/stop as your
character running
c.
Counter examples: Deeprun Tram accelerating and
decelerating (for cinematic reasons)
2.
Square-Cube Law, or Why aren’t animals bigger?
a.
When applied to biomechanics, the Square-Cube
Law explains why certain animals cannot grow past a certain size; in World of
Warcraft, animals can be well larger than what would physically be possible in
our world.
b.
Examples: Dragons the size of large building.
Those same dragons can fly as well as move around with great agility. As well
insects of great size exist, contrasting to what can be in our reality.
3.
Too Hot to Handle
a.
Effects such as fire and lighting are easily
controlled and manipulated with bare hands with no adverse effects to the
player character, yet when released, damage opposing foes.
b.
Examples: Literally every fire spell from
warlocks and mages, lightning spells from Shaman. Mages can freeze themselves
in blocks of ice with no adverse health effects
Conclusion
A.
World of Warcraft bends the laws of the physical
world in order to create a fantastical and rich environment, as well as allow
for playability
No comments:
Post a Comment